Havinic Doweesh

Rodian ace gunslinger and arms for hire.

Description:

Doweesh is a run of the mill Rodian gunslinger who is trained in the art of fast finger blaster shots. Most often found in bars other shady areas, Doweesh is never caught without a concealed custom blaster pistol. Willing to do anything to get the job done, he is trained in all wilderness survival tactics and is familiar with plant and animal habits, anatomy, and uses. The final and most disturbing aspect of this Rodian is his absolute coldness and hatred to Jedi who train under the light side of the force.

Bio:
Doweesh is an orphan picked up by a cruel and wealthy crime Lord. Trained in blaster quickness by minor members of his father’s house, and turned into a cold blooded killer by the age of 17. He was disowned during his 19 Th birthday after failing to steal a rare artifact from a minor Jedi with his fathers team and returning the only living body. After leaving his father’s house on corellia he spent much of his time in bars drinking his anger away and committing pretty crimes to afford his own living. Eventually he stole from the wrong man and after being “tested” by his new employer he was sent on a job to pick up supplies from an unidentified source he was betrayed and attacked by his old mans cronies he completed the job in a bloody fashion fully severing his final family ties and found himself at the hands of the Jedi that he tried to rob years ago and the feet of his current employers severed body. Framed and taken into custody he made one last effort breaking out of his guards chains and finding his way into a bar on Coruscant.




Poison, Dioxis CL 8
Dioxis is an inhaled gas often used in assassinations.
Atmospheric, natural, poison
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Trigger: A creature is exposed to the poison
Attack: +10 vs. Fortitude Defense
Damage: 4d6, and the target moves – 1 step on the condition track (Miss: Half damage, and no condition track movement)
Recurrence: Each round at the start of the target’s turn, until treated
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Treat Injury (DC 23; requires medical kit): The character treats the poison.

Poison, Knockout Drops CL 2
When put into food or drink, this poison renders a target unconscious.
Artificial, ingested, poison
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Trigger: A creature ingests the poison
Attack: +4 vs. Fortitude Defense
Damage: The target moves – 1 step on the condition track
Recurrence: Each round at the start of the target’s turn, until treated
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Treat Injury (DC 14; requires medical kit): The character treats the poison.

Poison, Paralytic CL 5
An injected poison renders a target immobile for a short time.
Artificial, contact, poison
Trigger: A creature is injected with the poison
Attack: +10 vs. Fortitude Defense
Damage: The target moves – 1 step on the condition track
Recurrence: Each round at the start of the target’s turn, until treated
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Treat Injury (DC 16; requires medical kit): The character treats the poison.
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Special: A creature moved to the bottom of the condition track by this poison is immobilized but does not fall unconscious.

Havinic Doweesh

Scum and Villainy of the Old Republic Exo17